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Masha

Fighter / Tank · Exp Lane

Masha

Win rate

59.34%

Pick rate

0.65%

Ban rate

29.50%

Last 7 days · All ranks

BEST BUILDS · Exp Lane

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

64.7% WR1.7% uso

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Oracle

+850 Extra Max HP +20 Extra Physical Defense +20 Extra Magic Defense +10% Cooldown Reduction

Item effects

Bless: Received Shield and HP Regen effects are increased by 25%.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Thrill · Festival of Blood · War Cry

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 2

63.8% WR2.0% uso

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Haas' Claws

+20% Lifesteal +40 Extra Physical Attack +15% Extra Attack Speed +20% Crit Chance

Item effects

Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Windtalker

+35% Extra Attack Speed +20% Crit Chance +20 Movement Speed

Item effects

Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Emblem

Tank

+500 Extra Max HP +10 Extra Physical Defense +10 Extra Magic Defense +4 HP Regen

Vitality · Bargain Hunter · War Cry

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

BUILD 3

62.0% WR1.9% uso

Sea Halberd

+80 Extra Physical Attack +20% Extra Attack Speed

Item effects

Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s. Punish: Increase damage by 8% against enemy heroes with higher extra HP.

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

Berserker's Fury

+40% Crit Damage +65 Extra Physical Attack +25% Crit Chance

Item effects

Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Emblem

Marksman

+15% Extra Attack Speed +16 Adaptive Attack +5% Lifesteal

Thrill · Weapons Master · War Cry

Spell

Flicker

Blink a fixed distance in the target direction and gain 5 (+1*Hero Level) extra Physical & Magic Defense afterward for 1s.

Sinergias

Masha also pairs well with CC heroes like Atlas and Minotaur. Once they pull the enemies together, she can tear them to shreds with her savage claws!

Vantagem contra

Burst Mages like Eudora and Kadita are ideal prey for Masha. With three HP bars and CC removal plus damage negation when losing a bar, Masha has built-in anti-burst against them.

Cuidado contra

Choose highly mobile heroes with multiple dashes, such as Fanny or Claude. Thwart her initiation, then focus her down before she goes Feral.

ABILITIES

Primal Pact

Bear's Blessing : Masha has 3 HP bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat. Power of Wildness : After Masha's skills deal damage to an enemy hero, she leaves a Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state. Feral : Masha gains 15 (+1*Hero Level) % Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3 (+2% Extra Physical Attack) (+0.2*Hero Level) % extra Physical Damage to enemies in the area (extra damage does not apply to Turrets) and recovering 4 (+0.4*Hero Level) % HP. It lasts 3s. [C8Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.]

Feral Swipe

CD: 8

Masha releases energy forward, dealing 250 (+70% Total Physical Attack) Physical Damage to enemies in its path. If an enemy hero is hit, they are slowed by 50% for 1s.

Claw Strike

CD: 9

Masha dashes in the target direction, dealing 120 (+80% Extra Physical Attack) Physical Damage . [C8Whenever an HP bar is depleted, the cooldown of Claw Strike resets.]

Savage Maul

CD: 42

Masha charges toward an enemy hero, dealing 300 (+50% Extra Max HP) Physical Damage and stunning them for 1s while knocking back nearby enemies.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In EXP Lane, manage the wave before rotating and pressure the opposite side when your team contests an objective.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.