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Hirara

Assassin · Jungling

Hirara

Win rate

53.38%

Pick rate

0.62%

Ban rate

67.03%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

63.2% WR7.9% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Killing Spree

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

58.6% WR17.7% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

Sky Piercer

+60 Adaptive Attack +15 Movement Speed

Item effects

Lethality: After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30% of current stack(s) for each death. Each stack of Lethality increases the HP threshold of the execute effect by 0.1%, stacking up to 80 times.

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

55.9% WR8.5% uso

Hunter Strike

+15Physical Penetration +80 Extra Physical Attack +10% Cooldown Reduction

Item effects

Retribution: Dealing damage to the same enemy hero or creep 5 times in a row grants 50% extra Movement Speed that decays over 3s (8s cooldown).

War Axe

+35 Extra Physical Attack +400 Extra Max HP +10% Cooldown Reduction +8% Hybrid Lifesteal

Item effects

Fighting Spirit: Attacks grant 12 extra Physical Attack per second for 4s, up to 6 stacks. Deals extra 10% True Damage based on the damage dealt (no damage reduction counted) at full stacks. Marksmen, Mages, and Supports only receive 50% of these stacked effects .

Brute Force Breastplate

+800 Extra Max HP +20 Extra Physical Defense +10% Cooldown Reduction

Item effects

Brute Force: Each second after dealing damage, gain 8 extra Adaptive Attack and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 25% extra Control Duration Reduction at full stacks.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Seasoned Hunter · Impure Rage

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Hirara has high damage output in the early-to-mid game, but the delay in her skills makes landing them less consistent. Hirara works especially well with strong early-game heroes with CC, such as Angela and Minotaur, allowing her to build an early advantage more easily.

Vantagem contra

Hirara's high mobility allows her to dive the enemy backline with ease, making her an excellent counter to squishy heroes who lack self-protection, like Ixia and Pharsa.The untargetable effect from Hirara's 2nd + 1st Combo Skill is great against delayed skills that deal high damage, giving her a big advantage when facing heroes like Yin and Gusion.

Cuidado contra

However, while Hirara is quick and nimble, she is also quite fragile. Against burst Assassins with targeted abilities, such as Saber and Natalia, it can be difficult to predict their attacks and use her 2nd + 1st Combo Skill in time. If she gets caught, she'll be taken down instantly.

ABILITIES

Twin Fans: Ukifune

Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu . Drag one skill onto the other to cast a combo skill. Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e . Consuming Energy interrupts the recovery process. Hirara only deals 30 (+4*Hero Level)% damage to minions.

Meisen-e

CD: 9

Hirara rides the waves using Meisen-e , performing up to two joystick dashes (the first dash goes in her facing direction). She deals 150 (+50% Extra Physical Attack) Physical Damage to enemies hit.

Kaerazu

CD: 5

Hirara uses Kaerazu to unleash the Crimson Maple , dealing 150 (+65% Extra Physical Attack) Physical Damage to enemies in a fan-shaped area. After a short delay, she deals damage again at the target location, dealing 2 times the initial Crimson Maple damage.

Twin Fans: Ukifune

Hirara has only two skills, representing her two weapons: Meisen-e and Kaerazu . Drag one skill onto the other to cast a combo skill. Hirara has 2 Crimson / Death Energy. Casting a combo skill consumes 1 Crimson / Death Energy. Energy recovery time is the same as the cooldown of Meisen-e . Consuming Energy interrupts the recovery process. Hirara only deals 30 (+4*Hero Level)% damage to minions.

Falling Maple

Hirara enhances Kaerazu with the power of Meisen-e to cast a combo skill. She becomes untargetable and immobilized for up to 1s. After 0.6s, she deals 3 times Crimson Maple damage, and can then cast the second joystick dash of Meisen-e to end these states early.

Infernal Torrent

Hirara enhances Meisen-e with the power of Kaerazu to cast a combo skill. After casting the first joystick dash of Meisen-e , she spins, dealing 2.5 times the Crimson Maple damage and immobilizing enemies for 0.8s.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  3. 3

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.