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Helcurt

Assassin · Jungling / Roaming

Helcurt

Win rate

46.89%

Pick rate

0.58%

Ban rate

5.56%

Last 7 days · All ranks

BEST BUILDS · Jungling

Source-published item, emblem and spell combinations. Displayed items are the core, not a complete six-slot build. The build sampling window is not reported.

BUILD 1

53.7% WR5.8% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Seasoned Hunter · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 2

51.7% WR3.2% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Malefic Roar

+60 Extra Physical Attack

Item effects

Armor Buster: Increase Physical Penetration by 30%. Breaker: When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Rupture · Master Assassin · Lethal Ignition

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

BUILD 3

51.6% WR3.8% uso

Blade of the Heptaseas

+15Physical Penetration +70 Extra Physical Attack +250 Extra Max HP

Item effects

Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 (+0.4 Total Physical Attack) Physical Damage and slow the target by 40% for 1.5s.

Demon Hunter Sword

+35 Extra Physical Attack +20% Extra Attack Speed

Item effects

Engulf: Basic Attacks deal 8% of the target's current HP as extra Physical Damage (capped at 60 against minions). Devour: Each Basic Attack recovers 10(+4*Hero Level) HP. This effect is halved against minions.

Corrosion Scythe

+30 Extra Physical Attack +5% Movement Speed +30% Extra Attack Speed

Item effects

Corrosion: Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times. Impulse: Basic Attacks grant 6% extra Attack Speed for 3s, capped at 5 stacks.

Emblem

Assassin

+14 Adaptive Penetration +10 Adaptive Attack +3% Movement Speed

Thrill · Master Assassin · War Cry

Spell

Retribution

Deal 520 (+80*Hero Level) True Damage to the target Creep or Minion. Passive : Increases Creep rewards by 60% and reduces damage taken from basic Creeps by 40%. Also grants 15% additional Damage Reduction in the allied jungle during the first 2 min. Cannot share Minion rewards with allied heroes in the first 5 min. Blessing: Accumulate 5 Creep kills, hero kills, or assists to upgrade the spell according to the Jungling Boots' Blessing, and kills or assists to gain Physical Attack and Magic Power and Max HP.

Sinergias

Helcurt's Ultimate is a great tool to obscure the enemy's vision and makes it easier for him and his team to engage. Additionally, heroes with CC like Tigreal, Esmeralda, and Terizla work great with Helcurt to secure kills.

Vantagem contra

Helcurt can swiftly approach enemies with his mobility and quickly take down heroes like Layla, Chang'e, and Vale with his burst damage.

Cuidado contra

Helcurt should avoid tank heroes that he can't burst down, such as Fredrinn, Belerick, and Gatotkaca. Once Helcurt is caught by their CC, they can make short work of him with their teammates.

ABILITIES

Shadow of Styx

Helcurt remains in Prowler state until spotted by the enemy team, gaining 15% extra Movement Speed, and continuously regenerating (+30% Total Physical Attack) HP if he has not dealt any damage. He gains 50% extra Attack Speed and 50% extra Movement Speed (decreasing over time) for 4s upon being spotted and leaves Prowler state 0.75s later. Any hero killed after being hit by Helcurt leaves a dark fog that explodes and spreads with a cooldown of 10s. Helcurt Conceals himself while within the dark fog .

Hidden Terror

CD: 15

Passive : When Helcurt is in the Prowler state, Terrify also affects enemy heroes hit and briefly reveals them. Its cooldown decreases 3 times as fast as normal. Active : Helcurt blinks to the target location and deals 150 (+70% Total Physical Attack) Physical Damage to enemies in the area, reducing their Movement Speed by 60% for 0.75s.

Deadly Stinger

CD: 4

Passive : Helcurt gains 1 Deadly Stinger for every 1.5s spent in Prowler state or on each Basic Attack. Up to 5 Deadly Stingers can be stored. Active : Helcurt fires all Deadly Stingers forward, each dealing 180 (+50% Extra Physical Attack) Physical Damage to enemies (minions and creeps take only 70% of the damage). Deadly Stinger counts as a Basic Attack but cannot Crit.

Dark Night Falls

CD: 60

Helcurt summons the Dark Night, reducing all enemies' sight range and blocking ally vision sharing for 3s. During Dark Night, Helcurt gains 40% extra Movement Speed. The Dark Night makes it easier for Helcurt to leave enemies' sight range.

LANE TIPS

General lane advice, not professional player guides. Source item and ability descriptions may be in English.

  1. 1

    In the jungle, track Turtle and Lord timers and save Retribution to contest objectives.

  2. 2

    As a roamer, establish vision safely, track objectives and protect your team's carries.

  3. 3

    Adapt the remaining build slots to enemy damage and healing; do not buy the same items every match.

  4. 4

    Before engaging, check which enemies are visible on the minimap and wait for key crowd-control abilities to be used.